

One studio, one game, and a launch that is close. The game is PINCHY. The playtest opens in the Discord before it opens anywhere else, and everyone who breaks it early gets their name in the credits. One studio, one game, and a launch that is close. The game is PINCHY. The playtest opens in the Discord before it opens anywhere else, and everyone who breaks it early gets their name in the credits.

Our First Game Has A Name Now
PINCHY is a multiplayer survival game about taking the world apart — an island of other people's rubbish, a yard full of machines, and a claw that reaches over the fence.
See Pinchy
Built For Friends And Full Servers
PINCHY runs sixteen to thirty-two players to an island, on a server anyone can join in a click or a private one you spin up for friends. Steam is the only login; s&box does the rest.

One Engine, One Toolchain
The whole game is C# running on Source 2. Levels are built in Hammer, gameplay code hot reloads while the server is live, and assets come straight from asset.party. It means we ship fixes in minutes rather than in patch weeks.

Who We Are And How We Work
Spawn Beach is a small independent studio. We build multiplayer games, we build them in the open, and we finish them.

Launch Plan
The plan is short. The name is out, the playtest opens next, then we launch on s&box. After that it is a steady run of updates — new tools, new machines, and whatever the servers tell us is missing. Nothing here is a five-year roadmap; it is what we are doing next.

Playtests And The Discord
Everything happens in the Discord first: playtest invites, build notes, and the arguments about balance that end up shaping the game. Come and break it before everyone else gets to.