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Reveal art, left figurePlaceholder · s&box, Facepunch
Reveal art, right figurePlaceholder · s&box, Facepunch

Spawn BeachIndependent Studio

Join the playtest

One studio, one game, and a launch that is close. The game is PINCHY. The playtest opens in the Discord before it opens anywhere else, and everyone who breaks it early gets their name in the credits. One studio, one game, and a launch that is close. The game is PINCHY. The playtest opens in the Discord before it opens anywhere else, and everyone who breaks it early gets their name in the credits. 

First in-engine screenshotPlaceholder · s&box, Facepunch
01

Our First Game Has A Name Now

PINCHY is a multiplayer survival game about taking the world apart — an island of other people's rubbish, a yard full of machines, and a claw that reaches over the fence.

See Pinchy
Session in progressPlaceholder · s&box, Facepunch
02

Built For Friends And Full Servers

PINCHY runs sixteen to thirty-two players to an island, on a server anyone can join in a click or a private one you spin up for friends. Steam is the only login; s&box does the rest.

Hammer viewport, s&box editorPlaceholder · s&box, Facepunch
03

One Engine, One Toolchain

The whole game is C# running on Source 2. Levels are built in Hammer, gameplay code hot reloads while the server is live, and assets come straight from asset.party. It means we ship fixes in minutes rather than in patch weeks.

The team at workPlaceholder · s&box, Facepunch
04

Who We Are And How We Work

Spawn Beach is a small independent studio. We build multiplayer games, we build them in the open, and we finish them.

Build in progressPlaceholder · s&box, Facepunch
05

Launch Plan

The plan is short. The name is out, the playtest opens next, then we launch on s&box. After that it is a steady run of updates — new tools, new machines, and whatever the servers tell us is missing. Nothing here is a five-year roadmap; it is what we are doing next.

Full playtest lobbyPlaceholder · s&box, Facepunch
06

Playtests And The Discord

Everything happens in the Discord first: playtest invites, build notes, and the arguments about balance that end up shaping the game. Come and break it before everyone else gets to.